- Home /
 
 
               Question by 
               sungodjelly · Jul 07, 2020 at 12:21 PM · 
                collider3dcolliders  
              
 
              My 3D collider is not detecting colissions.
I have a sphere collider that is not trigger. Nothing is appearing in the debug log when I collide with it. I've tried to troubleshoot it but it's not working.
 using UnityEngine;
 
 public class playercollide : MonoBehaviour
 {
    
     
     void OnCollisionEnter(Collision collisionInfo)
     {
        if (collisionInfo.collider.tag == "Player")
         {
             Debug.Log("I collided with a player");
             
         }
         Debug.Log("I collided");
     }
 
 
              
               Comment
              
 
               
              Answer by logicandchaos · Jul 07, 2020 at 01:19 PM
Do you have 3d colliders on both objects and a ridgidbody on at least one of the objects?
Your answer
 
             Follow this Question
Related Questions
Can I make a hole in a mesh collider? 2 Answers
how to Stop Enemys from clipping into eachother? 0 Answers
3D game: Pickups don't disappear when player touches them. 4 Answers
3D Colliders isue 1 Answer
How Does OnTriggerEnter() Work? 0 Answers