- Home /
Respawn looking
Hello all,
I have been working on when my FPS goes to like the edge of the map he is respawned back at the beginning. I have the collider setup and the transform of the fps position. THe problem I am having is that I want to reset the direction it is looking. I tried a transform.lookat, but is doesn't seem to work. I believe the mouselook code is overriding it. I was wondering if anyone can help.
I would like to be able to respawn in a given location and look in a certain direction.
Thanks
Answer by Username801 · Jan 28, 2021 at 11:35 PM
Maybe if the mouselook code is interfering with it, have it only run when a new bool named something like playerHasLookControl. Then turn it off at the respawn and set the direction, reactivating once you have control.
Your answer
![](https://koobas.hobune.stream/wayback/20220613080510im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Rotation offset help! 0 Answers
How do I make the character look at the mouse? 0 Answers
Using MouseLook script with LookAt function 2 Answers
Gimbal-Lock with LookAt, RotateTowards, and LookRotation 0 Answers
Simulating Mouse Input for AI 0 Answers