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Question by chris Etches · Nov 24, 2009 at 11:40 PM · functionjavascript-specific

passing a function as a parameter to another function

is it possible to do something along the lines of this (in Javascript)

 function foo() {
    print("hello Unity");
 }
 
 function boo(passedFunction) {
     yield new WaitForSeconds(2) //wait then
     //call passedFunction
 }
 
 boo(foo);

thanks in advance,

Chris

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Answer by smokris · Nov 25, 2009 at 12:02 AM

Yes, you can do that using the following syntax:

// define your inner function as a named variable var foo = function() { print("hello Unity"); }

// define your outer function normally function boo(passedFunction) { // call the passed function passedFunction(); }

// call the outer function using the named-variable-function boo(foo);

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avatar image Whimsical · Nov 29, 2010 at 06:19 AM 0
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This is funny, because Unity doesn't allow anonymous functions before version 3.0. Your post though is from back in 2009. So - How the hell did you get that to work?!

avatar image pansapiens · Apr 29, 2012 at 08:20 AM 1
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.. and when using #pragma strict (eg on Android or iPhone), the data type of a function is Function (eg, use "function boo(passedFunction : Function) {". ( http://answers.unity3d.com/questions/9594/data-type-of-unityscript-function-object.html )

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