Question by
Khamei · Jun 19, 2017 at 08:01 PM ·
shadermaterialshadersshader programmingshader writing
Metallic material decomposing light in rainbow spectre?
I want to make a material simmilar to this one:
It's not difficult to create metallic materials in Unity, but the light that reflects in this surfaces is always white, and I think that to produce this "Rainbow" effect, the material should have the property to decompose the light in different colors.
Does anybody got an idea from where should I start reading to create something like this? Thanks in advance.
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