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Question by goutham12 · Oct 25, 2018 at 10:53 AM · rotationphysicstransformquaterniondot

How to know whether the two object parallel intersected or perpendicularly intersected ??

Hi there, check the below image. i have two objects either they intersect perpendicularly or parallel. i want to know in which direction they intersected thank you.alt text

rot.png (8.9 kB)
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avatar image meozdemir90 · Jan 14 at 01:44 PM 0
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did you figure it out? @goutham12

avatar image goutham12 meozdemir90 · Jan 17 at 03:54 AM 0
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at that time i managed it some how.. like when it collied bool objectAPlaced_H = objectA.collieder.bounds.extends.x > bjectA.collieder.bounds.extends.y; bool objectBPlaced_H = objectB.collieder.bounds.extends.x > bjectB.collieder.bounds.extends.y;

now, if(objectAPlaced_H != objectBPlaced_H){ // perpendicular }else{ // parllel }

the code will work even if the object are rotated also. https://docs.unity3d.com/ScriptReference/Collider-bounds.html

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