Which way is the best for reducing size of game asset storage?
Hi, I think about different two way for reducing size of game asset storage;
1-) Every model comes from blender be made one by one, they will combine in Unity
2-) Models will be combined in blender and come to Unity.
-->About a farming game, there will be two or more different kind of farming places, different kind of fruit trees and (lets say) 2 different kind of tools. They have to be exist on two different kind of farm places. I think the best way is first way, because in the first way models be exist in assets just one time, in second way they will be exist twice (on the first farming and second farming place).
I'm going to test it tomorrow and I will share my testing results here. If someone knows the best way about my question before I test, please share with me Thank you
Answer by Graphics_Dev · Jan 14, 2016 at 01:55 AM
You should absolutely keep the models separate. This is not so much for size/performance sake, but for reusability. Likely in future projects you will find yourself needing individual models, not the entire scene. For performance's sake, enable static batching, and set all your stationary models to static. Then when Unity renders your scene it will render all the static models as one.
Let me know if this helps ;)
Nice, thanks for the answer. I think exactly what you said
Please mark this answer as correct to close the question ;)
I'm not sure it's correct. I'm not saying this is not correct but, I want to wait for another answers. If someone has another ideas I want to hear them :)
Your answer
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