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Question by Mschri · Jan 07, 2017 at 02:25 AM · programmingprogramming-basics

How to interact with closed doors

Hello community,

I am having trouble with getting doors to open when I use a raycast to open them. I keep geting a error saying NullReferenceException: Object reference not set to an instance of an object. Here is my code:

void Update () { //checks for left mouse click if(Input.GetKeyDown(KeyCode.Mouse0)) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit;

         //shoot a ray
         if (Physics.Raycast(ray, out hit, interactDistance, interactiveLayer))
         {
             //Checks if we are not interacting
             if(isIntereacting == false)
             {
                 if (interactIcon != null)
                 {
                     interactIcon.enabled = true;
                 }

                 //If its a door
                 if (hit.collider.CompareTag("Door"))
                 {
                     hit.collider.transform.parent.GetComponent<DoorCTRL>().RotateDoor();
                 }
             }
         }
     }

Much thanks everyone!

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avatar image arain55 · Jan 08, 2017 at 08:42 PM 0
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what line number does the error appear on , double click on the error in unity and it should take you to the line

avatar image KoenigX3 · Jan 08, 2017 at 09:47 PM 0
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I am going to help with some error possibilities since we do not know the exact line number:

  1. If the raycast fails to hit anything, the 'hit' object will be null. Always check if it hits anything before proceeding.

  2. If the collider is on a root gameobject, the transform.parent reference will also return null. Check if the returned hit.collider.transform has a parent.

  3. If there is a parent object, which does not have a 'DoorCTRL' component on it, the GetComponent function will also return null. Check if the parent object has this component attached to it.

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