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Question by PaxForce · Mar 15, 2014 at 10:46 AM · arrayrandomgenerationnumber

random number generator problem

This is the excerpt from my code:

 IEnumerator SpawnPickUps()
    {    
       int spawnWait = 5;
         
       GameObject[] arPickUpsCollection = new GameObject[]{pickUp_Ignition, pickUp_Shock, pickUp_Acid, pickUp_Health};
         
      while(true)
      {
         yield return new WaitForSeconds(spawnWait);
             
         int pickUpRandomizer = Random.Range(0,3);
                 
     Instantiate (arPickUpsCollection[pickUpRandomizer], arSpawnPositions[spawnRandomizer], Quaternion.identity);
             
     }
     }

The problem is, my pickUp_Health is not instantiated. EVER. It gets instantiated only when I increase the range to (0,4) which makes no sense, because the pickUp_Health has the index of 3. What may be causing this?

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Answer by FLASHDENMARK · Mar 15, 2014 at 11:16 AM

From the documentation:

 Random.Range(min, max) : int

"Returns a random integer number between min [inclusive] and max [exclusive] (Read Only)."

Max is not inclusive, which means you will have to set 3 to 4.

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avatar image Eric5h5 · Mar 15, 2014 at 01:03 PM 2
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Also, don't hard-code the number in Random.Range. Use Random.Range (0, arPickUpsCollection.Length). This is why Random.Range max is exclusive for ints, incidentally.

avatar image PaxForce · Mar 15, 2014 at 06:22 PM 0
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OrangeLightning and Eric5h5 - thank you so much, guys!

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