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Prefab Editor overriding locked inspector panes
Any time I select the "Open Prefab" option in the Unity 2018.3 beta, it opens the selected prefab in all inspector panes, even if that pane was locked.
Before, you could expose a field of type MonoBehaviour, and drag a specific component from a different gameobject (prefab) into it. This seems to be impossible now that Unity prevents you from using two different prefabs with two inspector panes.
Is there something I am missing, or is there another way I can achieve this result?
I've discovered that you can get two prefabs open side by side by dragging one of them into the scene view.
On the other hand, it seems to just be impossible to drag a component belonging to a prefab into a field on any other object.
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