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Question by shivamparke · Apr 24, 2018 at 12:19 AM · c#unity 5fpsenemyufps

Displaying the total number of enemies & updating the number of enemies remaining as they're killed.

I am building a first person shooter game using Unity, UFPS, and Shooter AI. I am still a beginner in both Unity as well as C#. I want to display the total number of enemies initially and then the updated number of enemies remaining as they're killed. Please help me write a C# script for this purpose. Thanks in advance.

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avatar image vir1234 · Apr 25, 2018 at 04:34 AM 0
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take one variable for totalEnemyToBe$$anonymous$$illed=50, take one counter for killedEnemy=0 and increase every time by one after death of each enemy. Take varible for remainingEnemy remainingEnemy=totalEnemyToBe$$anonymous$$illed-killedEnemy .

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Answer by vietoilaviet89 · Apr 25, 2018 at 04:56 AM

Hi Shivamparke, you can try using a List enemies to hold all Instantiated enemy prefabs. Each time an enemy is killed, I mean he is also destroyed then display enemies.Count to have the number remain. this way will not only save the quantity but also the enemy detail information such as health, attack or anything like this. Hope it helps. .

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