Unity iOS - Cannot import functions from .Bundle
Currently trying to create a wrapper for an iOS framework on Unity.
I made a .bundle, containing basic objective-c code :
sample.h :
 #import <Foundation/Foundation.h>
 
 extern "C"
 {
     void SampleFunction(); // this is going to call already bridged swift or objc code
 }
sample.mm :
 #import "Sample.h"
 #import <SDK/SDKFunctions.h>
 
 void SampleFunction()
 {
     // my sweet functions calls
 }
The SDK is included in the bundle as a .framework (references in "Linked Frameworks and libraries"). The bundle target is iOS.
The bundle builds successfully.
The bundle is placed in Unity under "Assets/Plugins/iOS", marked as "iOS" and "Add to Embedded Binaries"
Then, in Unity, there is a simple C# script calling SDK functions :
sample.cs :
 public class BundleImportSample : MonoBehaviour {
 
 
     #if UNITY_IOS
         [DllImport("__Internal")]
         private static extern void SampleFunction();
     #endif
         void Start()
         {
     #if UNITY_IOS
             SampleFunction();
     #endif
         }
     }
When I test this code in the editor I get the following error :
 EntryPointNotFoundException: SampleFunction
If I build the generated project on iOS, I get a similar issue :
 ld: symbol(s) not found for architecture arm64
Note : I used the following tutorial as guideline : http://blog.mousta.ch/post/140780061168
Why is SampleFunction() not found in __Internal ?
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