IOS AssetBundle.Unload
I saw this passage in official tutorial: "This primarily occurs when Unity loses and regains control over its graphics context, such as when a mobile app is suspended or the user locks their PC. In this case, Unity must re-upload textures and shaders to the GPU. If the source AssetBundle for these assets is unavailable, the application will render Objects in the scene with "missing shader" magenta."
I tested IOS testing and loading the model in a AssetBundle . AssetBundle.Unload(false);
After that I hanged up program and testing 3,5,10,20 minutes later.I enter the game and the model is still rendering normal.
untiy: 5.4.2f1
IOS :9.2
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