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Question by zhuxianzhi · Nov 10, 2016 at 06:12 AM · iosassetbundle

IOS AssetBundle.Unload

I saw this passage in official tutorial: "This primarily occurs when Unity loses and regains control over its graphics context, such as when a mobile app is suspended or the user locks their PC. In this case, Unity must re-upload textures and shaders to the GPU. If the source AssetBundle for these assets is unavailable, the application will render Objects in the scene with "missing shader" magenta."

https://unity3d.com/cn/learn/tutorials/topics/best-practices/assetbundle-usage-patterns?playlist=30089

I tested IOS testing and loading the model in a AssetBundle . AssetBundle.Unload(false);

After that I hanged up program and testing 3,5,10,20 minutes later.I enter the game and the model is still rendering normal.

untiy: 5.4.2f1
IOS :9.2

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