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Question by griiot · Nov 09, 2015 at 03:04 PM · triggerstate-machine

how do i trigger state machine ?

hi i would like to trigger a state animator. i have set up a bool as in the "animate anything" tutorial. but i would like to only have to click on the object. here's the state machine alt text

i have set up a box collider on the object with this script.

 using UnityEngine;
 using System.Collections;
 
 public class button_activator : MonoBehaviour {
     private Animator animator;
 
     void Awake () {
         animator = GetComponent <Animator>;
     }
 
     void OnMouseDown (Collider other){
         Animator.SetBool (pressed, true);
     }
     void OnMouseUp (Collider other){
         Animator.SetBool (pressed, false);
     }
 
 }


but all my attempts get the thing not working thanks

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Answer by OctoMan · Nov 09, 2015 at 03:07 PM

 void OnMouseDown{
         animator.SetBool (pressed, true);
      }
      void OnMouseUp {
          animator.SetBool (pressed, false);
      }

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avatar image griiot · Nov 09, 2015 at 03:36 PM 0
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thanks @Octo$$anonymous$$an i have now this and it still doesn't work.

 public class button_activator : $$anonymous$$onoBehaviour {
     private Animator jollyroger;
     
     void Awake () {
         jollyroger = GetComponent <Animator>;
     }
     
     void On$$anonymous$$ouseDown (){
         jollyroger.SetBool ("pressed", true);
     }
     void On$$anonymous$$ouseUp (){
         jollyroger.SetBool ("pressed", false);
     }
     
 }

avatar image OctoMan griiot · Nov 09, 2015 at 05:29 PM 0
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You're welcome, you just missed some brackets. But you noticed that already.

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Answer by griiot · Nov 09, 2015 at 04:30 PM

thanks all. here's the corrected working script

 using UnityEngine;
 using System.Collections;
 
 public class button_activator : MonoBehaviour {
 
     private Animator jollyroger;
     
     void Awake () {
         jollyroger = GetComponent <Animator>(); 
     }
     
     void OnMouseDown() { 
         jollyroger.SetBool ("pressed", true);
     }
     void OnMouseUp() { 
         jollyroger.SetBool ("pressed", false);
     }
     
 }
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