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Question by sewy · Oct 23, 2018 at 12:26 PM · texturegraphicserror messagecompressioncopy

Using Graphics.CopyTexture with Compressed (DXT) textures

Hello, anyone makes Graphics.CopyTexture work with Compressed (DXT) textures?

From Graphics.CopyTexture

 Compressed texture formats add some restrictions to the CopyTexture with a region variant. 
 For block-based formats (e.g. DXT, ETC), the region size and coordinates must be a multiple of 
 compression block size (4 pixels for DXT).

Which I quite not understand what they mean by region size and coordinates, and how I should alter the code. I am using

 for(int j = 0; j < texture.mipmapCount; j++) { // Copy all mipmap levels
      Graphics.CopyTexture(texture, 0, j, texture2DArray, i, j); //-i- is index into texture2DArray
 }

But getting:

 Invalid texture format: 25
 UnityEngine.Graphics:CopyTexture(Texture, Int32, Int32, Texture, Int32, Int32)

 Image invalid format!
 UnityEngine.Graphics:CopyTexture(Texture, Int32, Int32, Texture, Int32, Int32)

But the result saved in texture2DArray looks OK. Any help will be appreciated.

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Best Answer

Answer by sewy · Nov 14, 2018 at 09:15 AM

Seems to be problem in Unity 2018.3. (0b7 in my case). In 2018.2.8f1 there is no error.

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