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Invisibility/warp effect
Hi everyone. I was just wondering, is it possible to an invisible warped effect to a player on Unity (not pro)? Not just untoggle the mesh, but also have a warped effect as the mesh, so you can spot it out if it's moving
Cbjfan1 - Did my answer help? If so please mark as answered. Thanks.
Answer by code-blep · Nov 21, 2012 at 01:47 PM
Hi Cbjfan1,
Sounds like you are looking for a Predator style cloak. If I was to do it, then I would maybe try something using simple transparent textures, with a very slight tint to them. I also can't help thinking if a water texture would also be an avenue to explore.
I have to agree with this guy, I've used the water shader to make a cyber-ish forcefield which looked pretty decent.
Answer by melonlord · Sep 16, 2017 at 10:00 AM
Cbjfan1,
you just use a second texture that you activate if your character is cloaked. Shader: Standard/Spectacular Setup?
Now Render Mode = Transparent Albedo -> Alpha (A) ~ 0 Shininess: ~1
And now to make it better, attach a skript that has a boolean ("isCloaked"). In the Update() Method, check if isCloaked == true. Then every other / 10 frames increase the tiling x / y. If tiling >= 10 reduce the tiling If tiling <=1 increase the tiling again...and so on. That is a pretty easy way to make the cloak look alive.
:) Have fun!
Email: rh-21(at)web.de