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Question by Cashews · Sep 09, 2013 at 08:20 PM · androidphysicsgameenemyrecoil

How do I make an enemy recoil when hit?

I'm making a 2D platformer for Android and want to give the user some visual feedback that they've hit an enemy successfully. What I have so far in semi-psuedo code (attached to the enemy) is this:

   void LowerEnemyHealth()
     {
     currentHealth -= 1;
 
     if(player is left of enemy)
     rigidbody.AddForce (new Vector3(50f, 50f, 0f));
     
     if(player is right of the enemy)
     rigidbody.AddForce (new Vector3(-50f, 50f, 0f));
     }

LowerEnemyHealth() is called when the player lands a successful hit. I want to make the enemy then recoil backwards and up a bit. The if statements are being called when they're supposed to, but no force seems to be applied to the enemy since he doesn't flinch. Yes I do have a rigidbody attached and the enemy's mass is 3. Do I just need to apply the force over a period of time?

I would also like to make the enemy turn red for a moment when he is hit. I don't want the entire texture to turn solid red, but rather cover him in a red colored filter. Is there an easy way to do this using the Free version of Unity?

Thanks for any help!!

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Answer by phocker · Sep 09, 2013 at 08:59 PM

Why not try tweening the X/Y scale to slightly increase the size, and then back to normal?

http://www.holoville.com/hotween/

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avatar image Cashews · Sep 10, 2013 at 08:43 PM 0
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I'd rather have the enemy recoil and not change size. Plus, I'm working on this project with a limited amount of time, not sure I want to spend time learning a new engine. Thanks anyways!

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