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Question by re8r0 · Sep 13, 2021 at 10:23 AM · unity 2dplatformer

Here when I hold D and then press w or space I don't know why my 2D character is not jumping and he falls off the given platform,I am not able to think how to fix this issue,please help

   void FixedUpdate()
         {  
             if (Input.GetKey(KeyCode.A))
             {
                     rb.velocity = new Vector2(-runspeed * Time.fixedDeltaTime, rb.velocity.y);
                     transform.localScale = new Vector2(-1, 1);
             }
             if (Input.GetKey(KeyCode.D))
             {
                     rb.velocity = new Vector2(runspeed * Time.fixedDeltaTime, rb.velocity.y);
                 transform.localScale = new Vector2(1, 1);
                 }
             if ((Input.GetKey(KeyCode.Space))|| (Input.GetKey(KeyCode.W)))
             {
                 if (coll.IsTouchingLayers(ground))
                 {
                     rb.velocity = new Vector2(rb.velocity.x, jumpforce * Time.fixedDeltaTime);
                     state = State.jumping;
                 }
             }
         } 



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