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Question by Deleted · Apr 24, 2014 at 09:37 AM · model3d models3ds max

Model issue [Screenshot]

I asked a freelancer to create a 3D scene in 3DS. The scene is displayed correctly in 3DS Max but in Unity there's an issue when zoomin (in or out). You can check this in the screenshots: alt textalt text

cattura2.png (59.4 kB)
cattura.png (122.0 kB)
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avatar image FirePlantGames · Apr 24, 2014 at 04:09 PM 0
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could possibly be clipping, however i don't have any experience in 3DS max...soooo, might be software specific issue?

avatar image Deleted · Apr 24, 2014 at 04:12 PM 0
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At first I thought it could be a Z-order fight issue, but I didn't see this happening before in Unity.

avatar image musaranya · Apr 24, 2014 at 04:25 PM 0
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I don't know if it's similar when importing from 3DS but when importing from .fbx file Unity lets you set some parameters and behaviors about the mesh like "mesh optimization" that may cause strange effects. I suggest you to play with this parameters

avatar image Deleted · Apr 24, 2014 at 06:09 PM 0
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Tried, unfortunately It did not the trick.

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