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Question by domigue · Nov 18, 2013 at 02:32 AM · falsetrue

how false and true player?

Hi! Apologize for my English. I try make scene where player must disappear, because I just want the character with whom to discuss the player to appear. And when scene is over player must spawn another place.

I try made this happend whit two javascript:

First make object true where dialoge is.

     var Player : GameObject;
     var dialog2 : GameObject;
     var camera1 : GameObject;
     var camera2 : GameObject;
     
     
     
     function Start () {
     
     
     }
     
     function OnTriggerEnter () {
         
     
     
     dialog2.SetActiveRecursively(true);
             camera1.SetActiveRecursively(false);
             camera2.SetActiveRecursively(true);
     
             Player.SetActiveRecursively(false);
     }
     
     
     function OnTriggerExit() {
     
     dialog2.SetActiveRecursively(false);
             Player.SetActiveRecursively(true);
     
     
 }


Second must get player spawn and get back to true, if player choose "Ignore"

 var Player : GameObject;
 var dialog2 : GameObject;
 var dialogmyont : GameObject;
 var camera1 : GameObject;
 var camera2 : GameObject;
 var SpawnPoint : Transform;
 
 
 
 
 function OnGUI () {
 
 
 
     GUI.Box (Rect (280,340,500,120), "......");
 
 
     if (GUI.Button (Rect (780,370,140,20), ".......")) {
         Dialog1.SetActiveRecursively(false);
         Dialogmyont.SetActiveRecursively(true);
 
     }
 
 
     if (GUI.Button (Rect (780,410,80,20), "Ignore")) {
         Player.SetActiveRecursively(true);
         camera1.SetActiveRecursively(true);
         camera2.SetActiveRecursively(false);
         Dialog1.SetActiveRecursively(false);
         
     
         Player.transform.position = SpawnPoint.position;
 
     }
 }


So problem is when i choose "Ignore" camera and player change back but only seconds. player dont spawn. But if I press "Ignore" again, player spawn and every thing works fine. It's not big deal to press two times, but it looks stupid. Thank's for help in andvace :)

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Answer by Cherno · Nov 18, 2013 at 02:53 AM

You can just use "renderer.enabled = false" to make the player invisible. You should also use "collider.enabled = false" with it. To "spawn" the player at a different location, just use transform.position to instntly transport him where you want him to "spawn".

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