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Question by Bokaii · Jan 29, 2016 at 08:38 PM · c#rotatelookat

Transform.LookAt rotate on x-axis

Is there a way to use the transform.lookAt and rotate on the x-axis as well? If not, how do I do it? I have a plane I can rotate on the x-axis. I want the camera to follow the x-axis rotation.

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Answer by hexagonius · Jan 30, 2016 at 11:58 AM

I don't know your setup exactly, but LookAt supports a second parameter of for what up is. if you set it to the planes up, should be fine.

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avatar image Bokaii · Jan 30, 2016 at 08:45 PM 0
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I made a camera follow script for an airplane, and I want the camera to rotate with the plane when it rolls.

Right now I'm just saying:

 transform.LookAt(lookAt);
 transform.rotation = target.rotation;

But this doesn't have a smooth rotation on the x axis (when the plane rolls)

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Answer by Legioner_2013 · Jan 30, 2016 at 02:32 PM

Try this http://forum.unity3d.com/threads/smooth-look-at-on-y-axis-only.87141/

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