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Question by
LegionIsTaken · Jan 04, 2012 at 06:51 PM ·
terrainparentframeratedrop
Making a Terrain a child of something dramatically reduces framrate
Hi,
In my scene I have 'childed' a Terrain(a terrain made inside Unity) to another object, but by doing so the frame rate is lowered to 15-30 FPS. If I un-child my Terrain the framerate goes back to normal, but as soon as I child the Terrain again the framerate drops.
Is this a intended behavior? Or is this a bug?
Comment
Answer by Anxo · Jan 04, 2012 at 08:17 PM
I think this is because it assumes that a Terrain is a Static object(does not move) And maybe when you child it, it now has to think about did the parent move? where should all these vertices be? and so on. Must you child the terrain? what are you attempting to accomplish.