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Why am I having particle bad colors on some Android devices?
I am using Mobile/Particles/Additive shader for my particles. On PC and a LG Nexus 4, the particles looks good (they are white) and on an Asus Nexus 7, the particles look saturated.
Can someone explain why am I having two different renderings?
LG Nexus 4 (ok)
Asus Nexus 7 (not ok)
 
                 
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              Answer by Dakwamine · Mar 18, 2014 at 05:46 PM
Ok found the answer. Just had to activate Use 32-bit Display Buffer in Player Settings > Resolution and Presentation.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                