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Question by Kek_Kek · Oct 20, 2018 at 08:31 PM · arrayrandom.range

Array picks same object

I made a script where on start, all the game objects in the array are disabled, a coroutine starts, one object from the array is enabled and then repeats. Problem is that the same object keeps getting enabled. Anyway to fix this?

  GameObject[] Enemy;
     GameObject currentEnemy;
     int index;
 
     private void Start()
     {
         Enemy = GameObject.FindGameObjectsWithTag("Enemy");
         
         foreach(GameObject obj in Enemy)
         {
             obj.SetActive(false);
         }
 
         StartCoroutine(Spawn());
       
     }
 
     IEnumerator Spawn()
     {
         yield return new WaitForSeconds(3);
         index = Random.Range(0, Enemy.Length);
         currentEnemy = Enemy[index];
         print(currentEnemy.name);
         currentEnemy.SetActive(true);
         yield return new WaitForSeconds(1);
         Start();
     }
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avatar image Kek_Kek · Oct 20, 2018 at 09:47 PM 0
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Fixed it. Removed the FindGameObjectsWithTag line and changed the array to a public one.

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Answer by hexagonius · Oct 20, 2018 at 08:54 PM

it's either bad luck on the random number (it's possible to return the same number 10 times in a row even though the chance is tiny), or the array only contains one element.

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avatar image Kek_Kek · Oct 20, 2018 at 09:00 PM 0
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I have 4 objects. I might just make it 10-20 and see if its just me being unlucky

avatar image Kek_Kek · Oct 20, 2018 at 09:06 PM 0
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I think the problem is because there is one element in the array, however all the objects have the same tag

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