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Question by LisLite · Jan 10, 2016 at 04:44 PM · mousepositionraycasthit2d

Input.mouseposition in canvas.

Hello everyone. I got such a structure of project: Canvas -> 2 panels (up and down) -> in up panel ive got 5 canvas that enable and disable from code. In down panel i just got 5 buttons(clicking button -> changing canvases in up panel)

I started to do slide because in 1 of canvases i need sliding(android). Spend some time, done it. Got another problem. My sliding hitting whole screen. So if i starting clicking on another button it starts the sliding but at the same time changing canvas so my sliding unstoppable.

So the main problem is: how to track down does my click belongs to any canvas. I need to execute some code only if i click in my canvas.

Tried to raycast2d, but it shows only if hits. And it hits anyway - it hits button or canvas, dont know how to get the target of hit.

I can stop sliding when changing canvases, but i would like if i can only execute some code if i hit only my canvas. So my question like how to know raycast target or about it.

Searched a lot of links and decided create my own theme...

Tried to do screen for you understand me, sorry, my first theme alt text

atleast-i-tried.png (70.4 kB)
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Answer by LisLite · Jan 10, 2016 at 05:17 PM

Nah, found the solution.

 if(Input.GetMouseButtonDown(0))
             {
                 PointerEventData pointer = new PointerEventData(EventSystem.current);
                 pointer.position = Input.mousePosition;
 
                 List<RaycastResult> raycastResults = new List<RaycastResult>();
                 EventSystem.current.RaycastAll(pointer, raycastResults);
 
                 if (raycastResults.Count > 0)
                 {
                     if (raycastResults[0].gameObject.name == "Mobs")
                     {
                         Sliding = true;
                     }  
                 }
             }



Seems to be working.

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