Question by 
               MrLucid · Oct 07, 2016 at 10:03 PM · 
                c#guisliderinputfieldmodification  
              
 
              How do I get a slider to modify an input field and vice versa?
Here is the script I'm trying to get working. What am I doing wrong?
using UnityEngine; using UnityEngine.UI; using System.Collections;
public class slidercontrols : MonoBehaviour {
 public Slider rowSlider;
 public Slider columnSlider;
 public Slider winSlider;
 public InputField rows;
 public InputField columns;
 public InputField numtoWin;
 // Use this for initialization
 void Start () {
 rowSlider = GetComponent<Slider> ();
 columnSlider = GetComponent<Slider>();
 winSlider = GetComponent<Slider>();
     rows = GetComponent<InputField>();
     columns = GetComponent<InputField>();
     numtoWin = GetComponent<InputField>();
 }
 private void setSliderValue(InputField text, int source)
 {
     text.text = source.ToString();
 }
 public void rowSlide()
 {
     PlayerPrefs.SetInt("Rows", (int)rowSlider.value);
     setSliderValue(rows, (int)rowSlider.value);
 }
 public void columnSlide()
 {
     PlayerPrefs.SetInt("Columns", (int)rowSlider.value);
     setSliderValue(columns, (int)rowSlider.value);
 }
 public void winSlide()
 {
     PlayerPrefs.SetInt("Numtowin", (int)rowSlider.value);
     setSliderValue(numtoWin, (int)rowSlider.value);
 }
 // Update is called once per frame
 void Update () {
 
 }
 
               }
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