Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bruno-Fludzinski · Jun 21, 2012 at 02:42 PM · shootingturret

Turret Shooting

I'm making a turret in my game and I want it to rotate 180 degres while shooting at me I have a machine gun script:

 var fireRate : float = 0.1;
 var Prefab: Transform;
 private var nextFire = 0.0;
 var speed : float = 50;
 function Update () {
     if(Input.GetKey("mouse 0")&&Time.time > nextFire){
     nextFire = Time.time + fireRate;
     var copy = Instantiate(Prefab,GameObject.Find("spawnPoint").transform.position,transform.rotation);
     copy.rigidbody.velocity = transform.TransformDirection(Vector3.forward * speed);
 
 }
 
 }

a regular gun script:

 var fireRate : float = 0.1;
 var Prefab: Transform;
 private var nextFire = 0.0;
 function Update () {
     if(Input.GetKeyDown("mouse 0")&&Time.time > nextFire){
     nextFire = Time.time + fireRate;
     var copy = Instantiate(Prefab,GameObject.Find("Spawn Point").transform.position,transform.rotation);
     copy.rigidbody.velocity = transform.TransformDirection(Vector3.forward * 100);
 
 }
 
 }

I tried altering both but I cant figure out how to make a turret script. Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Loius · Jun 21, 2012 at 03:21 PM

transform.LookAt(player.position);

if (Time.time > nextFire) Fire();

Not sure what you mean by 180*, but if you mean to limit the object's rotation you'll need to do logic after the LookAt to constrain the rotation's euler angles.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bruno-Fludzinski · Jun 21, 2012 at 09:41 PM 0
Share

logic??????

avatar image Loius · Jun 22, 2012 at 07:34 PM 0
Share

That's... that's a beautiful response.

Something like this, which is untested, just an example of what logic i mean:

 x = transform.eulerAngles.x;
 if ( x > 180 ) x = 180;
 if ( x < 0 ) x = 0;
 transform.eulerAngles.x = x;

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Turret Script Problem 2 Answers

Turret Range Script 2 Answers

AddComponent adds too many (C#) 3 Answers

turret AI question 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges