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Question by robin994 · Aug 11, 2016 at 10:16 AM · androidstartupdevicecrashesissues

Android game works in Unity SDK but doesn't work on device

After unity's update (5.4+) i can't make my game work in my smartphone... the game works into the SDK but when i build it and push it into the phone the game crashes on the startup (after loading screen). So I used logcat (logcat downside) to see what the problem was. Now i'm not using heavy teaxures (i just use 3 small textures xD) or other heavy stuff .... How can i fix this problem?

PS i noticed i have this problem in scenes where i use Canvas, maybe it is related but it's weird because i hadn't this problem before i updated unity :/

logcat :

 08-11 12:12:16.217  1962  1976 I Unity   : (Filename: C Line: 0)
 08-11 12:12:16.217  1962  1976 I Unity   :
 08-11 12:12:27.384  1962  1976 D Unity   : [EGL] SwapBuffers: Surface invalid
 08-11 12:12:27.391  1962  1976 E Unity   : [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
 08-11 12:12:27.391  1962  1976 E Unity   :
 08-11 12:12:27.391  1962  1976 E Unity   : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 136)
 08-11 12:12:27.391  1962  1976 E Unity   :
 08-11 12:12:27.391  1962  1976 I Unity   : Skipped rendering frame because GfxDevice is in invalid state (device lost)
 08-11 12:12:27.391  1962  1976 I Unity   :
 08-11 12:12:27.391  1962  1976 I Unity   : (Filename: ./Runtime/Misc/Player.cpp Line: 951)
 08-11 12:12:27.391  1962  1976 I Unity   :
 08-11 12:12:27.393  1962  1976 E Unity   : [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
 08-11 12:12:27.393  1962  1976 E Unity   :
 08-11 12:12:27.393  1962  1976 E Unity   : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 136)
 08-11 12:12:27.393  1962  1976 E Unity   :
 08-11 12:12:27.393  1962  1976 I Unity   : Skipped rendering frame because GfxDevice is in invalid state (device lost)
 08-11 12:12:27.393  1962  1976 I Unity   :
 08-11 12:12:27.393  1962  1976 I Unity   : (Filename: ./Runtime/Misc/Player.cpp Line: 951)


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avatar image liortal · Sep 14, 2016 at 06:50 PM 0
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what rendering settings are you using ? also are you using multithreaded rendering? You can view all settings under Player Settings -> Other Settings

avatar image xenophy liortal · Sep 14, 2016 at 09:24 PM 0
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$$anonymous$$y Setting is following image and I'm using 5.4.1f1.

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Answer by xenophy · Sep 14, 2016 at 02:07 PM

Hi @robin994.

Do you had with the Android Plugin? I also the same problem has occurred.

When your native code generate IntentReceiver(ComponentName) you should add the "receiver" settings to AndroidManifest.xml in Plugins dir.

 <receiver android:name="YOUR_BUILD_IDENTIFER.MyReceiver">
     <intent-filter>
         your actions here.
     </intent-filter>
 </receiver>

I hope this will help.

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avatar image subhan1 · Jun 26, 2018 at 12:58 PM 0
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Volla ... It Worked for me . Thanks @xenophy

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