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Question by BigBrotherParties · Aug 04, 2017 at 08:38 PM · arrayailistenemynavmesh

Array out of range

Hi everyone, I did a script. Basically, it must allow AI(enemy) to follow a path through waypoint system but when I start the game, I have the error, Array out of range. I know what this mean but I don't know how to resolve it. If someone can help me ;)

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class EiMovement : MonoBehaviour {

 public static Transform[] wayPoints;
 private Transform target;



 public float speed;
 private int wayPointIndex;

 // Use this for initialization
 void Awake () {

     wayPoints = new Transform[transform.childCount];

     for (int i = 0; i < wayPoints.Length; i++) {
         wayPoints[i] = transform.GetChild (i);
     }

 }

 void Start(){
     target = wayPoints[0];
 }




 // Update is called once per frame
 void Update () {
     Vector3 dir = target.position - transform.position;
     transform.Translate (dir.normalized * speed * Time.deltaTime);

     if (Vector3.Distance(transform.position, target.position) <= 0.2f){
         goNextWayPoint ();
     }

 }

         void goNextWayPoint(){
     if (wayPointIndex == wayPoints.Length -1) {
         Destroy (gameObject);
         return;
     }
         
     wayPointIndex++;
     target = wayPoints[wayPointIndex];
 }
     

}

Sorry for language

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Answer by BigBrotherParties · Aug 04, 2017 at 08:56 PM

I solved the problem at 50%, I put the target Transform on public state, so I can assign the waypoint prefab, now the only problem that I have is "Array out of range"

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