Question by
RAGEeffect2926 · Jan 16, 2021 at 05:46 PM ·
animationanimatoranimationslocalanimation clip
is there a way to make an animation global instead of relative to parent?
I have a helicopter model that I quickly made in blender with separate rotors which have a looped animation clip that spins them, if you start turning the helicopter fast left then the animation stops because it is canceled out by the parent's rotation, it also speeds up if you turn the other way. is there a way to unparent the animation but not unparent the actual Game Object? I'd like to try to not use transform.rotate or similar, thanks in advance
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