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DLL build issues with Unity 3
I'm building a game which makes use of a program outside of Unity called ReacTIVision, which is used to track markers with a camera. The game works fine inside of Unity's editor, but whenever I try to build, it fails and I get several errors - which I'm pretty sure are all related.
The error is related to the Uniducial code I found online, which adds ReacTIVision support to Unity. This was designed for a version of Unity 2, so I assume that there has since been some change to the code which is causing the error. However, the coding involved is a bit beyond me, so I wouldn't even know where to start looking. Here is the first error:
ArgumentException: The Assembly UnityEditor is referenced by UniducialLibrary. But the dll is not allowed to be included or could not be found.
and the second:
Error building Player: Extracting referenced dlls failed.
UnityEditor.HostView:OnGUI()
and the final one:
Exception: Error building Player: Extracting referenced dlls failed.
Someone previously suggested changing the build settings to use NET 2.0 instead of NET 2.0 Subset, but that didn't work. I should also point out that I'm building for PC Standalone, and I'm currently using the Unity Pro Demo.
Please help, my uni deadline is fast approaching and I can't build a copy of my game to hand in!
Thanks!
Answer by Alienjesus · Apr 19, 2011 at 02:31 PM
OK, I didn't really solve this myself, but the guy who made Uniducial seems to have released an update very recently which solved the issue.
Has anyone else seen this problem? I am having this issue trying to export my project.
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