Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by EvaXephon · Feb 07, 2015 at 07:50 AM · windowsstandaloneblackexecutable

Some users only see a blue background and black models when trying to run the game. Why?

Many users are able to play my Unity game without a problem: http://i.imgur.com/3RtNYIR.png

But about 1% of users report a strange issue where they can only see black models on a blue background: http://i.imgur.com/uLWJDUc.png

This occurs in the windows standalone executable version of the game.

Is this a known issue? What's going on here?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image daniss · Feb 07, 2015 at 08:16 AM 0
Share

Add directional light in GemoObject -> Create other -> Directional Light.

avatar image AngryBurritoCoder · Feb 07, 2015 at 08:50 AM 1
Share

I think he has one, did you check the first image ?

avatar image tanoshimi · Feb 07, 2015 at 01:33 PM 1
Share

What shaders are you using? Doing anything complex that could not be supported by certain graphics cards?

avatar image EvaXephon · Feb 07, 2015 at 09:30 PM 0
Share

I'm using Unity's "toon shading" shaders, and I don't think I'm doing anything complex; this issue has existed even since before I added any post-processing effects to the game.

avatar image ryandotdee · Feb 07, 2015 at 09:36 PM 0
Share

As its only 1% of users affected, I would be inclined to agree with tanoshimi, whilst you might not be using any advanced shaders, the people experiencing the issues could have very old rigs. If it was 99% of people experiencing the problem I would be pointing the finger at the game settings / config.

Probably worth finding out the system specs of the people with the problem, you will hopefully notice a correlation in the GPU type or something along those lines

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Lord Lutti · Mar 20, 2015 at 11:14 PM

I am having the exact same problem! The problem is that people who use "newer" Laptops have 2 graphics cards, in my case i have a Nvidia and the standard Intel Onboard Chip. While i told Unity to use the Nvidia Card, which now renders everything as expected, the Webplayer refuses to use anything but the Intel "Card"! Messing around with the Nvidia System Driver thing (dont know how its called in english :P), like setting the global settings to use the Nvidia Card on every program does not work... what could i do?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EvaXephon · Mar 20, 2015 at 11:54 PM 0
Share

I found out that the bug was only being experienced by users with an Intel graphics card. I made a build of the game without occlusion culling, and it was able to work for Intel users. Intel cards can't do hardware occlusion culling.

The solution might be to use a plugin that controls occlusion culling through software.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible to create a game build in unity’s runtime? (I’m making something like terror engine) 0 Answers

Windows Standalone Crashes in -batchmode , how do I read the strack from the log? 1 Answer

Player can't move in windows standalone 2 Answers

SetResolution in full screen is a nightmare (Standalone Windows) 1 Answer

Mac VS Windows Builds 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges