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Splitting binary for playstore submission gives errors
Dear all, I have a game with 6 scenes and as the total game size is more than 100MB, It is necessary to split the binary for google play submission. When i split it and upload it to playstore with uploading the obb to the apk release, the first scene loads, then the second scene, then when i try to load another scene the game freeze. I tried it locally with and without binary splitting, both run perfectly. I am using 2017.2 version and I tried to force internal installation and external with permission but stil cant figure out what is the problem!!!! Anyone can help?
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