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Question by
TheMGS3 · Feb 08, 2020 at 11:42 AM ·
texturelightingassetbundleasset
Is there a way to use the original colour for a texture on an asset in a scene? To stop it being affected by the scene's lighting.
Hello kind folks,
I'm trying to create a Unity asset bundle with an FBX I've added into a Unity project but I don't want the texture appearance on any of the faces to depend on the lighting (or no lighting) in the scene. Is it possible to ignore any lighting from the scene and just use the original texture colour and lighting?
Many thanks in advance
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