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Question by Jermainek369 · Apr 10, 2016 at 11:59 AM · instantiateimagegameobjectspixel

I am trying to spawn coloured cubes that match a pixel image. At the moment the cubes spawn but i do not know how to match up the colours.

{

 public GameObject objToSpawn;
 public Texture2D imageToRead;

 public int xSize, ySize;


 public float spacing = 1.5f;

 void Start () 
 {
     SpawnMethodOne();
 }



 void SpawnMethodOne()
 {
     for(int y = 0; y < imageToRead.height; y++)
         
     {
         for(int x = 0; x < imageToRead.height; x++)
         {
             Vector3 spawnLocation = new Vector3();
             spawnLocation.x = x*spacing;
             spawnLocation.y = y*spacing;
             spawnLocation.z = 0;
             Instantiate(objToSpawn, spawnLocation, Quaternion.identity);

         }
     }
 }
     

} This is what i have at the moment, how do i make the cubes match the colours?

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avatar image Cherno · Apr 10, 2016 at 12:05 PM 0
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You can use GetPixel or GetPixels to read the color of a pixel from an image. The image file has to be set to Read/Write enabled in the import settings. You can then use this color to set the cube's material's color.

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