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Question by RacingRapist · Jul 27, 2013 at 12:37 AM · boxrectwidthrectangle

Why can't GUI.Box have a width of 5 or less?

Hi, I am drawing a rectangle on the HUD to show the current energy of my character. When the energy is very low, my rectangle is not shown correctly. After some testing, I noticed that when the width of the rectangle is 5 or less, the rectangle just keep a width of 6 and is getting a negative x offset of the difference.

Try my code :

 void OnGUI(){
     DrawQuad(new Rect(12, 162, 2, 16), Color.green);
 }
 
 void DrawQuad(Rect position, Color color) {
     Texture2D texture = new Texture2D(1, 1);
     texture.SetPixel(0, 0, color);
     texture.Apply();
     GUI.skin.box.normal.background = texture;
     GUI.Box(position, GUIContent.none);
 }

It won't draw a rectangle to 12, 162 with a width of 2 like it should, instead it draws a rectangle to 8, 162 with a width of 6...

Why is that so?

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Answer by Jamora · Jul 27, 2013 at 12:49 AM

This is because the default box style has a 6 pixel border to all sides. The GUIStyle page explains it well: "Border: Number of pixels on each side of the Background image that are not affected by the scale of the Control' shape"

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avatar image RacingRapist · Jul 27, 2013 at 12:56 AM 0
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ohhh, do you know if we can reduce this border or if there would be another way of creating a thin rectangle?

avatar image Jamora · Jul 27, 2013 at 01:24 AM 0
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You can create your own GUIStyle and set all the values from code, or create a GUISkin, and modify all the values from the inspector. Don't forget to apply the skin in code... (I always do and wonder why aren't my styles working.)

avatar image RacingRapist · Jul 27, 2013 at 01:25 AM 0
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thank you!

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