Add changeable conditions in the editor, similar to unityEvent?
I'm part way through my game, and already unityEvents have played a huge role, as i have many puzzles that involve switches that can do certain things, but i have come to a point where i really need the same thing, but the other way round.
What I'm talking about is a menu in the inspector where you can choose an object, and a bool on any script on that object. you can then reference this bool in script, sort of like the unityEvents we all know and love.
Is there anything similar to this already in unity? or will i have to get an editor extension? I would really like to solve this without any purchases,
Thanks!
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