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Question by wolgy88 · Jan 31, 2018 at 05:52 PM · buttonslists

Adding Buttons to a list

hello, I have what I think is an easy procedural question that I can't quite pin down. I'm trying to make a list of buttons and creating the list itself is fairly easy. I just have

 public List<GameObject> button_list = new List<GameObject>();

now the problem I have is adding new buttons to the list. I tried doing

 button_list.Add(new GameObject (Button));

but unity threw 5 errors at me so clearly it doesn't like this.

I'm not too worried about creating the game object itself as I'll do that procedurally myself for now. I just need the game object variable in the script so I can attach them to the game objects I create in the game and then be able to iterate through the list so I can do things to the buttons.

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Answer by MacDx · Jan 31, 2018 at 07:27 PM

To create a game object using the GameObject's class constructor with a button script attached you would do it like this:

  button_list.Add(new GameObject ("ButtonName",typeof(Button)));

Or you could also do it like this:

 GameObject newButton = new GameObject();
 newButton.name = "ButtonName"; //Optional
 newButton.AddComponent<Button>();
 button_list.Add(newButton);

Or you could have a prefab that already contains a Button script and just do:

 //Having previously defined and assigned a public GameObject buttonPrefab; field
 button_list.Add(Instantiate(buttonPrefab));


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avatar image wolgy88 · Jan 31, 2018 at 08:01 PM 0
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Awesome, above and beyond what I needed! Thanks.

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