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Question by Domvel · Oct 17, 2018 at 10:02 AM · uimouseeventinteraction

UI mouse click prevent default / stop propagation. (Block mouse events of other scripts)

Case: I have a UI (a part of the canvas) with buttons and sliders. In my scene there are also cameras with mouse pan by left mouse button.

Problem: When I use a slider the camera also pans.

Expected: Don't pan the camera when I use a UI slider. Don't process Input.GetMouseButtonDown on other scripts, when I use the UI. Similar at html / javascript event.preventDefault().

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Answer by Veetha · Feb 26, 2020 at 02:48 PM

It is an older question but sure will someone appreciate an answer... One of possible solutions is to make raycast test of a ui item. Modify your camera-panning method like this:

 if ( Input.GetMouseButtonDown( 0 ) ) {
     GraphicRaycaster gr = FindObjectOfType<GraphicRaycaster>();         
     PointerEventData ped = new PointerEventData(null);            
     ped.position = Input.mousePosition;            
     List<RaycastResult> results = new List<RaycastResult>();            
     gr.Raycast(ped, results);
 
     if (results.Count == 0) {
         PerformCameraPanning();
     }
 }

This way camera pans only in case no UI item was found in the way of the mouse current position.

Ps: I believe GraphicRaycaster component is added automatically to the UI root GameObject as soon as an Image component is added.

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Answer by jon_underwood · Apr 21, 2020 at 11:06 AM

Hey @Domvel Jason Weimann on YouTube has a great solution https://www.youtube.com/watch?v=rATAnkClkWU you'll need line 2 and lines 8 to 11 from the script he shows

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Answer by cheonganlee · Aug 26, 2020 at 01:42 AM

For Unity 2019, use EventSystem.current.IsPointerOverGameObject().

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