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               Question by 
               Kytuzian · Dec 15, 2013 at 02:47 PM · 
                buildmultiplayersynchronization  
              
 
              Game doesn't work when Built
When I run the game in Unity, it works just fine. However, when I run build it, then run it, it doesn't.
What should happen is: Log in. Receive data about area around player Generate said area around player.
However, when I use the built version, instead of generating or receiving, it does nothing, until I click on my log out button, at which point it receives all the data and generates the terrain.
This is also strange, because once the logout button is pressed, the game stops receiving and parsing data from the server.
Any ideas?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                