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Xcode app deployment not working correctly.
I have a unity project that's built for iOS. The output folder is an xcode project that is around 250MB large. That is ok and expected as I have been doing the same thing for over 2 years successfully for that project. Then I go into xcode, build it successfully and archive it with no issues. I go to distribute app, choose Ad-Hoc, automatically manage signing and the output .ipa file is broken. The app just starts to a black screen and then shuts down. The .ipa file is only 25 MB, but in the past it was around 110. The same code and same project works just fine for Standalone, WebGL and Android. Does anyone have any idea what might be going on here? This is the first time this has happened, I've done many projects for iOS and all worked fine once exported, even older versions of this particular project.
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I have done the following changes in the project build settings (been doing them for a while, worked every time so far until now):
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disabled bitcode
switched optimization to fastest, smallest
set debug options to DWARF only
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