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Auto-Jumping issue in unity
Bear with me for a moment as i dont know how to clearly explain this matter. In unity theres a "default mechanism" that makes the player "hop" or "jump" on top of objects when its near their edge.For example in my android game if the player gets near the edge of a cube he "teleports" on top of it whereas i want him to fall (even my only hitting the tip of the cube).Is there any way to deactivate that?
I could be wrong about any of these as i am speaking clearly out of personal experience and i have not read or heard about this existing.
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