Does the Unity Scaling settings for a model impact the texture detail?
My project is a digital twin using WebGL and .assetbundles loaded from a server. I've found that some textures degrade when viewed the browser while others show the same as in Unity3D. There are models that show units of "1m (File) to 1m (Unity)" and others that show "1cm (File) to 0.01m (Unity)". In real world units, these are the same. The models with "1cm (File) to 0.01m (Unity)" seem to show greater texture/material resolution. Does this have an impact on the resolution of a material in a webGL/assetbundle model and is there a way to change this within Unity3D?
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