Triangles don't follow the vertices changed on mesh
It's been while I've worked with mesh editing. And there is this little weird issue I've never encountered before.
I am changing vertices on the mesh, for the test, i am moving one vertex in some direction. The vertex moves like it should, but only one of the triangles moves with it, shouldn't all the triangles who connect to this vertex follow up too? At first i though that the imported mesh i've been working on has vertices separated, but it's not.
Here's a test with default unity cube, i am moving only vertices[0], as you can see only one triangle follow up, why not the rest of them?
Unity's default cube doesn't have 8 vertices, it actually has 24 (check the cube's vertices.Length). There are three vertices on every corner, one for each face. The two triangles in the same face share vertices, but not with other faces. It makes sense, as normals for each face point at different directions.
Answer by chiarapalu · Jul 28, 2021 at 03:15 PM
Hi! I have the same problem unfortunately, did you find a solution?Thanks!!