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Question by Phoenix3666 · Dec 10, 2017 at 03:30 AM · c#velocityshootingnoobinherit

How to make my shooter inherit velocity

I have a basic shooter that shoots a sphere, the problem is when i move and shoot, the spheres appear to move much more slowly, is there a way to make the bullets shoot, and take my velocity into account so it will shoot faster if I'm moving forward, but normally if I'm standing still. Thanks for any help

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Answer by Ginxx009 · Dec 10, 2017 at 04:20 AM

You can simply do it like this .

 / give it the same velocity as the current object
 newObject.rigidbody.velocity = rigidbody.velocity;
 newObject.angularVelocity = rigidbody.angularVelocity;
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