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Scene won't stop rendering after playmode stops
I've been making a city driving game in Unity, and after leaving playmode (or starting the project), the Game scene continues to render.
It even still happens if I switch to a display with nothing (no cameras rendering). The only difference (if I switch to a non-rendering display) is that the FPS goes up a lot (>1000 FPS).
I've tried deleting animations and skinned meshes, but the issue still happens.
The only difference between this odd rendering and the playmode rendering is that the rendering I described (as an issue) only updates about ~1-2 times/second, not as fast as it can.
What can I do to fix this? It slows down the Unity Editor a lot (and the rest of the computer). (I am using Unity 2017.2.0f3)
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