It's possible to not have a deform mesh with humanoid ?
I have created an character with my own animations but in unity i have some problems : When i select my character in humanoid , when i play i have some deformation like an organic character wich disturbs because i have an cubic character and i dont know if it's possible to disable that in unity and i have a problem with thumbs , they can only fold from left to right : https://image.noelshack.com/fichiers/2017/07/1487300668-screenshot-17.png and i dont know if it's possible to fold them from top to bottom in unity for my animation work good like this : https://image.noelshack.com/fichiers/2017/07/1487300777-screenshot-18.png and when i tried to use generic instead of humanoid for my character , i dont have the problems with organic deformation or problems with my thumbs , but i have some problems when i use an animation with loop time for example an idle animation , when the animation restart there is a little disruption , the end frame is not exactly in same position than the first frame and i have problems with the animator controller , when i mask my arm and i play an idle animation for example , the animation of my arm play but the idle keep moving the arm too :/ So i dont know what i can do now if someone can help please
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