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Question by jjf21 · Sep 19, 2021 at 06:47 PM · rotationrigidbodyquaternion

Rotate Rigidbody to always face a force

hello, I am applying a force to a Rigidbody and I want the RB to always face this force. alt text I tried

 float angle = Vector3.Angle(rb.transform.up, forces);
 float newAngle = rb.transform.rotation.x - angle;
 rb.transform.eulerAngles = new Vector3(newAngle,0,0);
 

But it does not work, and it is not fluid. I think I need to work with rb.moveRotation and Quaternion. Any idea ? Thanks

capture-decran-2021-09-19-a-204306.png (27.7 kB)
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avatar image DenisIsDenis · Sep 20, 2021 at 12:56 AM 0
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How about using rb.transform.up = forces;

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