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Question by Gohst002 · Jun 14, 2017 at 05:24 AM · raycastnavmeshagentraycasthit

MoveToInteraction takes 1 argument

My MoveToInteraction does not work. Could someone help me?

 public NavMeshAgent playerAgent;
 void Start()
 {
     playerAgent = GetComponent <NavMeshAgent>();
 }

 void Update()
 {
     if (Input.GetMouseButtonDown (0) && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject()) 
     {
         GetInteraction ();
     }
 }

 public void GetInteraction()
 {
     Ray interactionRay = Camera.main.ScreenPointToRay (Input.mousePosition);
     RaycastHit interactionInfo;
     if(Physics.Raycast(interactionRay, out interactionInfo, Mathf.Infinity))
     {
         GameObject interactedObject    = interactionInfo.collider.gameObject;
         if (interactedObject.tag == "Interactable Object") 
         {
             interactedObject.GetComponent<Interactable> ().MoveTointeraction(playerAgent);
         } 
         else 
         {
             playerAgent.destination = interactionInfo.point; 
         }
     }
 }
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Answer by Derpensson · Jul 26, 2017 at 02:25 PM

Check your interactable script and see if you typod there on public virtual void MoveToInteraction(NavMeshAgent playerAgent) i had mine set to Move"to"Interaction and not "To" that was my problem ^^

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