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d3d12: failed to create a buffer of size 80 [0x887A0005]
Hi,
I've had a report of an issue with my game on direct x 12, causing the game to crash. The game is built using Unity 5.3.3 - this is the error: d3d12: failed to create a buffer of size 80 [0x887A0005]
Can anyone tell me exactly what the cause of this issue is?
The only warning in the log is earlier and is below. I've since replaced the first shader. Is this likely to be the cause of the issue?
WARNING: Shader Unsupported: 'Somian/Unlit/Transparent' - Pass '' has no vertex shader Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found Shader 'NexGen/American Cars/Car Paint': fallback shader 'NexGen/American Cars/CarPaint' not found UnloadTime: 0.776236 ms GameOptionsScript.RetrieveGraphicsOptionsData. Method called.
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