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Network Match Maker finds own stopped server
I'm using the Network Manager HUD for testing purposes. When I enable the matchmaker and I create an internet match I have the ability to Stop it.
When I press the Stop button, and I get back to the first scene, I can still find my match even though I stopped it. Whenever I try to re-enter this match, I get an error: An element with the same key already exists in the dictionary.
Why can I still find old matches and how can I disable this?
On a side note: After like 1 minute the server will not be found anymore. But why is there a delay inbetween? Is it configurable?
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